ED Co. News







See What's Going On

Updates, events, public addresses, spoilers, teasers: every public post can be found or at least referenced here.

2 New Games!?

Erick Seiler | November 6th, 2024

Sounds like our best game is getting an update!

By the time of this post, we have completed our second game jam! We created games and submitted to two game jams hosted on itch.io this year, the Brackeys Game Jam 2024 and the Scream Jam 2024. No we didn't win, but I was stunned to see how fast we were able to put together solid games! Additionally, not to brag, but it seems that our audio is consistently highly-rated, with our game JJ'S WAY being in the top 2.5% in sound design in a jam of 1,500 entires.

Cutting Corners is our newest title and was a take on a more straight-horror paranoia game and boasts entirely randomly generated levels and unique graphics. Additionally, this was our first try at a web-based game for increased ease-of-access, so go ahead and try it out right now. I'm waiting.

Okay anyway, given that JJ'S WAY was pretty well recieved and the team and all of our cool friends all seem to want more of it, we will be making a major update to polish up the game and make it really solid, so be on the lookout for that! Cutting Corners may get similar treatment afterwards, but here's the thing; Cutting Corners was a sort of prototype of a similar game--not like we are making another game secretly right now, just that the idea of a damaged laboratory with randomly generated levels, paranoid audio design, and first-person playing was borrowed from a different (much larger) game idea we had. Thus, even if Cutting Corners doesn't specifically get updates, the good essence of the game will likely be used in a much better project later.

As for now, I have a completely new (non-game) idea brewing about helping our fellow indie game devs...

THE GAME THAT IS CALLED X

Erick Seiler | June 18th, 2024

You should play-test THE GAME THAT IS CALLED X!

Hey remember what I said last time where TGTICX was going to get overhauled? Probably not, well, whatever... The time has come to test it, as feedback is invaluable. At this time I already got extensive feedback from somebody that is what made the a1.1.0 update. So please, lend be some of your time and I will try my best to make it worthwhile.

The plan for TGTICX is as follows: this play-test will be open until roughly the start of July. The final result of the playtest will be made into version d1.0.0, which is a Demo release. The Demo will be posted on itch.io publicly. We are working on the trailer for the demo that will be released along side it. Any feedback you give now before the demo is out has a very high chance of altering the game. The exclusive alpha soundtrack disc will be finalized and sent out shortly after the play-test concludes.

Now I have to be honest with you, this whole game update from the old pre-alpha versions of TGTICX has taken longer than expected. We still want to have Crisis Commander done in a reasonable time, but we will allocate resources to TGTICX if it seems worthwhile. In the time immediately after the Demo release, we will be closely monitoring interest and will decide whether or not to keep pursuing the title after some time. I understand that this is essentially our first public game and so I am not expecting any crazy amount of attention, but if we get any considerable amount, the game will be made into a full title (~15 playable floors). Otherwise we will work more intensively on Crisis Commander, as we can't afford to work on a title that isn't going to go anywhere.

Sorry if that sounds a little negative. You reading this is already a great thing, so thanks for reading!

Exploding Donkey released!

Erick Seiler | December 12th, 2023

"DA Inc. is committed to a peaceful solution..."

Not quite a year has passed since the Westwood Plan and it seems that we have an unexpected project that found completion.

I have created an album. I have sorta done this before, but this is the first time I made one that I have confidence in and got produced professionally. Exploding Donkey is named after the company in the hopes that it will bring people here. Plus, the songs are varied because they are supposed to represent different parts of the Exploding Donkey Co, so the name isn't entirely just shilling.

I wrote all of the songs, with the usual musical help from Mike Campbell, and somehow was lucky enough to get my brother to play the clarinet part for The Brother Song! He doesn't even play anymore (even though he should...)! The art was also done by somebody in the company. If you haven't already, you should try getting it on CD to see more of it. My favorite track is The Director--I think it is a cool jazzy song. Also, it is true that eventually you will be able to figure out who all twelve characters in the art are, they aren't random!

But anyway, listen to the album, because this is a big project, and it is pretty cool. I am also doing the soundtrack of Crisis Commander, so beware of that. As this is the last post this year, pay attention to 2024 because Crisis Commander will begin gaining a lot of content and The Game that is Called X is getting a MASSIVE update--it is going to become a cohesive game instead of a test project!!!

Oh, I said too much. Merry Christmas.